Archive > Flight Simulation
FSX SP1a
EHM-1001 Robert:
Hi mates,
although they have only 2 Service Packs, they are successfully confused me :s After installing SP1, do I need this SP1a package, or is this for developers only ???
Thx.
EHM-1703 Philip:
I think SP1a is for the SDK so if you want to play with the mission creator or any of the advanced tools for aircraft and scenery in the SDK then I suggest you get it.
EHM-1001 Robert:
Cool thx. Then I do not need it now :P
EHM-0654 Murray:
Here's some news for all our FSX conspiracists (gotten from one of the FS Devs blogs a while ago, forgot to post at the time)...
We all know that FSX doesn't play well with current gen multi-core CPUs and/or SLI/Crossfire, and here's why; initial development on FSX started a whole year (near enough) *before* FS2004 shipped to end users. Since they (MS) had no way of knowing how PC hardware would develop, they took the path of least resistance and started from the core they already had - FS2004 (which also knows nothing of multi-processor or multi-GPU if you've never tried it). Four years down the road, multi-CPU and multi-GPU are becoming commonplace, but the guts of FSX are fixed in stone four years in the past, hence it's tough for them to fettle for multi-CPU/GPU. To make an FS that supports these things natively, they're now looking at a major re-code (think "start from scratch" and you'd be close) and as such, are less than keen. In fact, the GFX engine of FSX is almost unchanged from FS2004 (which is one of the biggest problems FSX has with multi-CPU/GPU hardware... the GFX engine is built as a single "pipeline" that's now pretty much impossible to fix)
You can also think along similar lines for Vista; it was supposed to be an XP killer, but was hobbled from the get go because they didn't have a firm grasp of how PC hardware would progress...
EHM-2155 Mariano:
Heh wish me good luck then, im trying to run FSX over Vista on a dual core laptop. Ha. Ha.
Not funny, its painfully slow :P
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