Community Discussion > Flight Operations

Winter Operations with WILD

<< < (4/6) > >>

EHM-1465 Dominic:
Andy,

Sorry to hear of your latest problems but again I'm at a loss - the new ski model is just that - it is the PAD ski model (which can indeed be used both on snow and on tarmac) added into the original PAD Twin Otter folder with everything else the same - weights, trim, contact points - bar the panel ice gauge adjustment (which shouldn't affect any other systems unless severe icing is present). I am intrigued as to why your ice gauge is yellow though - are using MS weather or a weather addon? Where are you flying from? Please read the text file for the icing gauge, it explains it well ;)

However if you want to get rid of it you only have to go into the panel folder and add "//" (two forward slashes only) in front of :-

IN [Window00] - gauge125=ICE!IceWarning,  355,490,50,20

and in [VCockpit05] - gauge100=ICE!IceWarning,  255,585,50,20

The Ice Warning gauge is then disabled.

Please remind me - are you using FS9 or FSX?

I can only imagine this is a control issue - do you have rudder pedals with toe brakes set up? Sometimes this can be an issue as there are settings in some panel gauges to do with these - in fact, have you checked the Ground Handling panel while taxiing as this controls the brakes etc if active?

EHM-2387 Eric-Jan:
I must admit that I haven't fired up the PAD Twotter myself yet, only the AeroSoft one for, I believe, only three times now. So I'm not sure if what I am about to say for the AeroSoft one, also goes for the PAD one.

The ground handling of the ski version is notably different from the wheeled version. There is definitely way less lateral stability. It's like as if it is standing on ... snow ;), sliding to the side if the wind is not directly head on. There's a lot of rudder work to keep her tracking in the right direction. The other big difference with the wheeled version is the braking action, or better: the lack thereof. And the resistance of the skis on the ground will make you want to use up pretty much all of the runway at Castlegar to gain sufficient speed. Or was that because I was fully fueled and maxed out on pax and cargo... I don't know, but I was surprised by the runway length I needed to get to Vr.
The skis are like shoes put on the wheel shaft structure. The wheels peep underneath the skis only a little bit, so the plane should actually drive, not slide, on tarmac. I guess that is difficult to model, since also on the tarmac, it feels like standing on snow.

Do you have separate rudder pedals, Andy? I ask, because Aileron movements significantly increase the take-off run, because of extra drag (and if you don't have rudder pedals, then you'd  have rudder coupled to aileron, and then you would need to move the stick to stay on track, which in turn also imposes Aileron movement). Does the PAD have a proper pitch trim indicator?

I won't be able to play with this until Monday evening, so that's why my 1000 questions for the obvious ;) I intend to fly the next Trans Siberia event leg that evening, but if I get home in time from work, I'll give the Twotter a little spin before that.

EDIT: Dominic typed his reaction in parallel to mine :)

EHM-1465 Dominic:
To respond to E-J's observations, the behaviour of the Aerosoft model is not really replicated in the PAD model - when taxiing on tarmac, the ski model should behave exactly the same as the normal wheels model and, having just retested mine in FSX in summer conditions, my aircraft took off by itself with no pitch input and the pitch trim (top right of the 2D panel) right in the middle which is the default load up setting. I then flew it hands-off for 5 minutes with almost no pilot input and it stayed stable and level.

EDIT - I take it all back - just run the same test in FS9 and somehow it's all messed up.

My apologies Andy - you're absolutely right, somehow between the test version I ran when setting this all up which worked fine and then the final installer version for FS9, the flight dynamics have got ruined - all the problems you've indicated above have just happened to me to. The FSX version is fine but the FS9 one needs a rework back to how I had it before - I'll get straight on it  :-[

EHM-2381 Ted:
And in the spirit of things:

Flying High Again
Details
Uh oh....wheres the bloody field! Ice fog near CBL6....had to shoot the approach twice. Note how close I am to stall speed  ;D The fog makes the runways blend in horribly with the background.
Details
Best part was FSX got a bit buggy and I could not use any mouse-driven cockpit controls....no autofeather on approach and landing is a bugger!

EHM-1465 Dominic:
Andy - quick fix is to use the double slashes in reply #15 above to remove the ICE gauge from the panel - this fixed the issues for me immediately.

I will have a tinker around and see what got broken as this all worked fine in FS9 only a couple of days ago so I must have swapped or changed something unwittingly that's messed up the gauge/panel.

Let me know if that fixes the take-off issues for you please ;)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version