EuroHarmony Community Forums
Archive => Other Topics => Old Forum => Crewroom => Topic started by: EHM-1539 Pierre on May 16, 2005, 05:56:41 pm
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So you can understand why I am quite busy all the time ;D
http://www.atomic-vfx.com/hellweek/hellweek_360x288_sorensen_f.mov
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And it's even harder is to remain one...
Ciao ciao!
Manu
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True :%
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All I can do is make flash. 3D, especially something as advanced as aircraft, is just ridiculous by my standards (or heroic). I have probably got the software, but not the expertise by any stretch of the imagination!!
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I'm in the middle of 4 years in a superior 3D art school. Don't worry, it takes time to learn :)
Right now I didn't start 3D (2D only in prepa class) but I did learn 3D by myself before, i practice for 8 years and still very poor compared to the level of superior cycle guys in the school :%
http://www.supinfocom.fr
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How true......since i started modelling (or rather trying to model) last year the sceneries i've produced are of such poor quality that i had to trash them all.......still working on it though.....but there's still a long way to go before i can officially release something.......
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Never give up, never surrender!
Start small and slow, you'll pick up speed along the way!
Ciao ciao!
Manu
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do you guys use a public software or a special software to design the graphics
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3D software are rarely free.
The main ones are discreet 3D Studio Max, Alias Wavefront Maya, Softimage XSI, Newtech Lightwave...
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do you guys use a public software or a special software to design the graphics
I work in a company that uses (mostly) Maya for 3D and Shake for compositing.
They definitely do not fall in the public software category but you can download
a free Maya Personal Learning Edition on:
http://www.alias.com/glb/eng/products-services/product_details.jsp?productId=1900003
It's functionally the same but it will put some pretty unisghtly watermarks
all over the places, so that you can't actually make money out of it, only
learn it.
I don't know if Shake has similar offers as I only do 3D.
Ciao ciao!
Manu
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30 days trial for 3DSMax is here :
http://www4.discreet.com/3dsmax/
Max and Maya are the main actors of the 3D professional softwares for the moment. I think an autodidact might find the Max interface more user friendly but both are very powerful.
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Does anyone know whether models made by Blender3D can be imported into FS? i'm meddling around with that software and it's a lot easier to use than gmax....if possible i would like to make that my base for making models
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You can export blender meshes to DXF with Python script, but I'm not sure GMax can import the DXF. 3DSMax can, but GMax... I don't use Blender or GMax...
Anyway if you have time give GMax tutorials a shot, I heard it's not that hard to use and you might like it and find it more convenient / powerful.
EDIT : found this, about importing blender stuff to gmax, hope it helps.
http://dynamic.gamespy.com/~polycount/ubb/Forum1/HTML/004850.html?00000
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Thanks for the link! will read up on it when i have the time (having exams now :|)
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I know how you feel, my jury is in 14 days. If I don't get 12/20 I'm fired from school :/, if I pass, I begin 2 years of intensive 3D ^^
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Good luck to both of you.
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GMAX can import DXF. You may know, I did a Freedomship scenery model
(http://www.fw.hu/btm/ehm/freedom-gmax.jpg)
I did it in Mechanical Desktop (by Autodesk, the same company for GMAX) and I could import the model via DXF into GMAX. I am not sure if it was a basic feature, or maybe I should download a plugin...it was a long time ago.