EuroHarmony Community Forums
Archive => EuroHarmony VA => Old Forum => Technical discussions => Topic started by: EHM-1838 Andrew on November 10, 2007, 03:53:17 pm
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Hello All
When i fly the EuroHarmony 737/800 the night cabin lighting displays correctly,and that model is based on the POSKY 737/800 can someone here tell me if there is some aircraft CFG setting that i can take from our 737/800 and transfer to my many POSKY 737/700s which for some reason only display cabin lights when the landing lights are switched on as well?This seems a strange way of doing things as above ten thousand your landing lights are of.So unless i am transferring vampires to there annual blood sampling convention it means my non neck chewing passengers are travelling in darkness and are not happy.
Any help please.
cheers Andy
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Wonderfully funny comment, yet I'm afraid I've got no answer for you. :'(
Top marks for comedic content though
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Hmm, Same with the company Fokker 70..
Only when landing light are switched on, will the tail logo, rotating beacon and cabin lights come on..
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Lights are sometimes controlled by texture, sometimes by the CFG, but sometimes modellers want to hardcode it into the model.
The tail light effect for example is linked to the landing lights by the texture, while the rotating beacon on the F70 is a silly hardcoded effect. I guess there must be a similar bug with your 737-700. Maybe you could download their 737-700 base pack, and see if that aircraft has the same bug ;)
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Originally posted by EHM-1001 Robert
Lights are sometimes controlled by texture, sometimes by the CFG, but sometimes modellers want to hardcode it into the model.
The tail light effect for example is linked to the landing lights by the texture, while the rotating beacon on the F70 is a silly hardcoded effect. I guess there must be a similar bug with your 737-700. Maybe you could download their 737-700 base pack, and see if that aircraft has the same bug ;)
Robert
I note your comment about textures and was wondering if when i convert my aircraft textures from 32bit to dxt3 i maybe affecting the cabin lights somehow.I always do this (except fuselage) to help performance and i have seen that the night textures seem to include the lights.
I think i will reopen the POSKY zips and put the 32bit night textures back and see how that goes.
cheers Andy
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That didnt work.
cheers Andy
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But this has.I found some new night lighting textures at POSKY site and now i have night lighting in at least one of my 737/700s without the landing lights having to be switched on.
cheers Andy
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Hi Andy,
I am sure the aircraft textures do not control the cabin lights.
The Landing light switch in coopeartion with proper night textures can virtually turn on-off the tail lights, and any night lighting reflection on the fuselage. Textures do not do more.
I think the key is in the panel.cfg. Some panels (just as paywares do) have a different backbround image, and color setting for night lighting. I think that is badly coded or missing from the buggy panel. Maybe you should copy the whole PANEL folder of the working 737 onto the non-working one, and check the result.
It is just wasting time to search the bug around airplane textures ;)
Errr...if you are talking about Virtual Cockpit...then textures does do the trick ! There, a new texture is required when you turn on the panel light. I was always talking about 2D panels before...
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Hello Robert
I have solved the problem (for POSKY 737/700s anyway)and it was updated night lighting textures from POSKY i now do have cabin lights(nice and subtle to)without the landing lights being on,they are linked to the Nav lights which of course is fine.
cheers Andy