I'm going to ease you through it - what you're seeing is culture shock. The two sims are quite different with different strengths. I can't use a MSFS cockpit with jerky guages now

On the down side, it's a bit disappointing to see the mountains from the distance (when they look superbly realistic) and then, the closer one gets, the more "square" they look, and the more blurry the textures become.
Switch to 'extreme res' on texture resolution. Your graphics card can handle it.
Also, on my first attempt, I had a very hard time telling roads from railroads (and I am not sure at all I succeeded in the end).
You can grab osm data to improve the placement of roads, hopwever I don't bother, that's all in v10. You will need to up sliders to increase the amount shown if you want to see more of them though.
I still have some problems with the views, as in VFR flights I used extensively the joystick hat switch to rotate the spot view. More generally, having used MSFS for 7 years, I developed some reflex gestures and it's troubling when these have a completely different result than expected (I let you imagine the worst).
Map your joystick hat left, right, up, down to pan up fast, pan down fast, pan left fast and pan right fast on the advanced button configuration window.
Track IR also works in x-plane.
Additionally, change in rendering options viewpoint to 065 field of view form the default 045.
Remember that although a few of the default planes in xp9 are ok with vc et al, most are not indicative of the quality you can achieve in payware. A lot of stuff sold at the .org is abacus quality or lower (not all a few real gems there like nils stuff.) x-aviation has a much higher bar, I own all but one of the aircraft sold there.