Hi Ragnar,
Problem with AI is that they remain at the gate until their schedule calls for their departure again. Not like in real life, where an airplane is parked at a gate, unloads, is then moved to a parking and remains there until it has to fly again after which it returns to the gate, picks up it's pax and departs. E.g. if you have a plane which makes one weekly flight, say on monday, ESSA-EGLL-ESSA, after returning at ESSA it will remain at it's parkingspot for a week at a time until it's next departure, blocking that particular gate for all others...
In that respect the AI algorithems in FS(9 or X) are programmed with as much 'care and accuracy' as, for example, the ATC routines in FS(9 or X again)...
In defence have to say though that when plane-spotting in FS this situation usually occurs when starting up the sim, when all planes scheduled by AI to depart somewhere in the upcoming time are placed at standby at the gates. When things get rolling, after an hour or so, gates do normally start clearing up due to departed aircraft. However mostly you will then have another problem: huge line of aircraft waiting for the active, and a true dogfight in the air of planes battling to land!
In short: plenty AI? God speed...
Cheers,
Stef
EHM-1242