I'm the only one that thinks FSpax is not that realistic? If for example you reverse your throttle after landing (as many companies does in real-life) you get a penalty in FSpax. That really sucks, if you want to make a flight as real as it gets.
And also, if you use random failures, you get the bird-strike thing to often. It not like a plane in real-life has bird strikes on every 4-5 flight?
Also it's like our ProPilot, not to good integrated when you fly online. Ex. If you have to make a high-speed approach because of traffic, you still get a penalty.

But if this errors could be fixed in FSX version, it would be a complete and great package for FS